Scott Alexander, curated
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Game Theory As A Dark Art

Quality
76
Excellent
Claude Shift
42
Moderate
RWI
2
of 10

Summary

A delightful curated tour of game theory's capacity for 'limitless depths of evil' — schemes that make rational actors betray their interests repeatedly while feeling rational. Six set-pieces: the Evil Plutocrat (threaten to donate to whichever party best opposes your bill, and both parties pass it); the Hostile Takeover via a two-tiered tender offer (buy a company for less than a higher rival bid); Hostile Takeover II (a backward-induction board-resignation trap); the Dollar Auction / all-pay auction escalation (and the real Swoopo, which nonetheless went bankrupt); the Bloodthirsty Pirates backward-induction split; and the Prisoner's Dilemma redux on Golden Balls — Nick converting it to an ultimatum game by pre-committing to 'Steal' then promising to share, plus cousin_it's even better coin-flip correlated equilibrium. Ends constructively: the same tools that enable villainy can build trust and cooperation.

Why this score

Quality 76 · Excellent. Strong. An entertaining, lucid, and well-sequenced collection that makes counterintuitive game theory genuinely fun and clear, with a thoughtful constructive turn at the end (correlated equilibria for cooperation). Held at 76 because it is largely a curation of known problems (Art of Strategy, classic puzzles) rather than original analysis. 76.

Claude’s paradigm shift 42 · Moderate. Moderate(-low). The examples are established game-theory problems compiled and explained well; the value is exposition, not novelty. 42.

Real-world impact 2 · Minor. An entertaining, lucid tour of game theory's 'dark art' (the Evil Plutocrat, two-tiered tender offers, the dollar auction), largely curating known problems with a constructive correlated-equilibria turn. Pedagogical influence within rationalist discourse, no material change — low RWI.